Occasionally you encounter a video game that makes you think about things differently. I imagine Thomas Was Alone as the result of one of the most challenging creative writing classes you could imagine; a perspective so alien to ours it becomes unfathomable. Try this for yourself…
Imagine you are a 2-dimensional shape living in a 2-dimensional universe that consists purely of squares and rectangles of various sizes. You can move freely around this plane, subject to an equivalent to gravity, and somehow communicate with other sentient rectangles. What would you do? What would you say? How would you tell a story? Continue reading Thomas Was Alone→
Until now I’ve always been wary of describing small developer video games under an ‘Indie’ label, considering that the genre and effective scope of the game should be judged on its own merits rather than by the developer behind it, however Knytt Underground is the kind of game that challenges even that. It consistently turns its own way, sometimes to the detriment of the overall experience, but always in ways that justify its own strange sense of self identity. Continue reading Knytt Underground→
Toki Tori 2 is a large, and surprisingly, deep game which operates via an incredibly simple control method. Toki can walk in either direction, climb up ladders, whistle short or long notes and stamp his feet… And that is it. Continue reading Toki Tori 2→